AI Insights · Timothy · April 2023
Top 5 Third Person Games on iOS in Australia Q1 2023
Explore the performance metrics of the top 5 third person games on iOS in Australia for Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top third person games on iOS in Australia demonstrated varied performance across downloads, revenue, and active user metrics. Data from Sensor Tower provides a comprehensive look at these trends.
Attack Hole - Black Hole Games saw a significant rise in weekly downloads, starting from a modest 38 in early January and peaking at 22.2K in the week of February 6. The game’s weekly revenue also grew, reaching approximately $922 by the end of March. Active users mirrored this upward trend, starting at 38 and climbing to over 37.2K by the last week of March.
Subway Surfers maintained a steady performance throughout the quarter. Weekly downloads began at 16.2K at the end of December, dipping to around 7.6K in early March before stabilizing. Revenue fluctuated, peaking at $2.9K at the end of December and dropping to about $1.2K in early March. Active users showed a decline from 407.9K in late December to 268.8K by the end of March.
Snake Run Race・3D Running Game experienced variable weekly downloads, starting at 7.1K and reaching a high of 20.9K in early January, then stabilizing around 4.3K by the end of March. Revenue remained low, peaking at $49 in late January. Active users saw a decline from 22.8K in early January to 8.2K by the end of March.
Going Balls showed a consistent performance in active users, starting at 44.2K and reaching 48.9K in early March. Weekly downloads varied, peaking at 11.8K in early March, and revenue remained relatively low, with the highest weekly revenue at $463 in early February.
PUBG MOBILE exhibited strong revenue figures, starting at $154.3K in late December and reaching another peak of $153.8K in mid-March. Weekly downloads remained stable, starting at 6.3K and gradually increasing to 7.2K by the end of March. Active users started at 64.6K and grew to 70K by the end of the quarter.
These insights are drawn from Sensor Tower’s comprehensive data, providing a detailed look into the performance of top third person games on iOS in Australia. For more in-depth analysis and additional insights, visit Sensor Tower.